Software engineer in high performance systems programming and machine learning; published researcher in 3D graphics algorithms.
Follow the links for screenshots / examples / demos from each project.
Kosmos - A virtual 3D universe in your web browser.
Tuple Markup Language - An extremely simple all-purpose markup language.
Tank Battle: Iron Warfare - A 3D tank combat action game for iOS.
PagedGeometry Engine - A high performance 3D forest rendering engine.
Microsoft - Software Engineer (2014+)
Machine Learning, Computer Vision
Lytro, Inc. - Member of Technical Staff (2013-2014)
Computational Photagraphy: GPU Algorithm R&D
Microsoft - Software Development Engineer Intern (2012)
Xbox Engineering Fundamentals: Created internal developer tool.
Microsoft Research: Implemented prototype "cloud" file system.
NVIDIA Corporation - Software Engineer Intern (2011)
Implemented new functionality and for OpenGL 4.0 and extensions.
Santa Clara University - Research Assistant (2011-2013)
3D Rendering Algorithm Research
Santa Clara University - Teaching Assistant (2010-2011)
Computer Engineering Labs
Wendigo Studios - Software Engineer (2009)
Sonar Data Visualization: 3D Engine Research and Development
Sonora Engineering - Embedded Systems Software Engineer (2002-2009)
Semiconductor fabrication controllers and medical monitoring equipment
John Judnich and Nam Ling, “Fast Multiresolution Terrain Rendering with Symmetric Cluster Sets,” Proceedings of the 4th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH Asia), Hong Kong, China, December 12 – 15, 2011.
John Judnich and Nam Ling, “Symmetric Cluster Set Level of Detail for Real-Time Terrain Rendering,” Proceedings of the 2012 IEEE International Conference on Multimedia and Expo (ICME), Melbourne, Australia, pp. 320 – 324, July 9 – 13, 2012. (Approved expansion of ).
BS in Computer Science and Engineering, Santa Clara University